Licínio Gomes Roque, Prof Dr
Personal Data
|
Name
Licínio Gomes Roque Birth
December 28th, 1968 Nationality
Portuguese Address:
Dep. Eng. Informática
Polo II - Universidade de Coimbra
3030-290 Coimbra, Portugal Phone:
+351-239790023 e-mail:
lir@dei.uc.pt |
Academic Degrees
PhD on
Informatics Engineering, from the University of Coimbra (FCTUC), with a thesis
titled "Contribution for a Context Engineering", a
socio-technical approach to Information Systems Development Methodology,
January 2004.
Informatics
Engineering Degree (5yr) from
Academic Positions
Adjunct
Associate Teaching Professor, Master on Software Engineering Programs, Carnegie
Mellon University, since 2009.
Assistant
Professor at FCTUC, University of Coimbra, since 2004.
International
Relations/Departmental Erasmus Coordinator, 2006-2008.
Assistant
Lecturer at FCTUC,
Permanent
Member of FCTUC Pedagogical Committee from 1997 to 1999.
Research Positions
Senior
Researcher at CISUC - Center for Informatics and Systems of the
Assistant
Director of the Informatics and Systems Laboratory at the Instituto
Pedro Nunes, the UC technology transfer agency, from
1996 to 1997.
Researcher
at CISUC - Center for Informatics and Systems,
Current Research Interests
Information
Systems Development Methodology (ISD); Socio-Technical Approaches in IS Research &
Development; Context Modeling and Context Engineering in Government, Learning
and Entertainment; Information System Architectures for Agile Business
Environments; Technology Assessment, Innovation and Adoption; Business
Modeling.
Human-Computer
Interaction, Participatory Media Design and Digital Games Research: Games Development Methodology;
Ludic Contexts and the Design of Learning Games; Experience Design and
Evaluation; Participatory Media Design; Contextual and End-User Design;
Collaborative Creative Authoring Environments; Models and Architectures for
Participatory Media and, in particular, Multiplayer Online Games; Sound Design
in Games; Games in Multisensory Stimulation and Ageing Well.
Current
research projects include: Soundscapes in user experience design, computer
games as multi-sensory stimulation environments for children with disability,
characterization and evaluation of user experience in games, gameplay
experience metrics, design of games as learning contexts, design of
participatory media for end-user game creation, alternate and augmented reality
game design and evaluation.
Scientific Supervision
PhD Thesis Delivered:
Cristiano
Maciel, "A Method for Measuring the Maturity
in e-Democratic Decision-Making" in cooperation with Universidade Federal Fluminense,
Rio de Janeiro, Brasil, PhD finished 2008.
Valter Alves,
"User Experience Enrichment through Soundscape Design",
started September 2007, delivered September 2012.
PhD Thesis Ongoing:
Nuno Castelhano,
"Multi-sensory Stimulation Environments - Praxis acknowledgment and
integration of the computer-mediated ludic experience", PhD started
September 2007.
Filipe
Penicheiro, "Study of Videogames in the
Context of Learning Complex Historical Phenomena" (co-advisor with Joaquim Ramos de Carvalho, FLUC),
PhD started September 2007.
Luís Lucas Pereira, "Study
of the Game Design and Evaluation relationships", PhD started
September 2008.
Samuel de Jesus Almeida, "Análise do Movimento
Ocular na Concepção e Desenvolvimento dos Videojogos" (co-advisor with Ana Isabel
Veloso, DECA-UAveiro), PhD started January 2010.
Rui Craveirinha,
"Author-oriented Adaptive Game Design ", PhD started September
2011.
Hélio Cavalcante,
"Exploring Games in Active Ageing
Contexts", PhD started September 2012.
Masters thesis:
Supervisor
and Jury under the European Masters for Media Arts and Cultural Heritage
Studies - EuroMACHS - involving U. Coimbra, U. Turky, U. Cologne, U. Salento, U.
Graz.
Supervision
and Jury in more than 50 Informatics Engineering Master dissertations, over the
last 10 years, in the areas of Informations Systems
Development, Human-Computer Interaction and Digital Games Research.
Teaching Experience
Ludic
Contexts - PhD
course on Digital Games Research, part of the ICT Doctoral Program at
Socio-Technical
Systems Development
- PhD course on Information Systems Research, with a special emphasis on
socio-technical development approaches, part of the ICT Doctoral Program at
Game
Studies and Design
- International course on designing games as a format for turning cultural
heritage into learning and cultural products, for the joint European Master on
Digital Arts and Cultural Heritage Studies - EUROMACHS, with University of
Coimbra, Portugal, University at Cologne, Germany, University of Turku,
Finland, University of Lecce, Italy, University of Graz, Austria.
Software
Engineering Methods
- International course on the joint Masters of Software Engineering
program with Carnegie-Mellon University.
Studio
Mentoring -
International course on the joint Masters of Software Engineering program with Carnegie-Mellon University.
Software
Measurement -
International course on the joint Masters of Software Engineering program with Carnegie-Mellon University.
Human
Computer Interaction
- Master course on Interaction Design, analysis, design, and evaluation methods
for usability in interactive systems.
Game
Studies and Development
- Master course giving an overview on interdisciplinary game studies and a
specific practical focus on the design and development of digital games and
associated technologies.
Software
Engineering -
Introductory course on Software Engineering methods and tools, from 1997 to 2006.
Organizational
Behaviour, Knowledge and Innovation - a management course on
Organizational Behaviour and associated issues, from
2006 to 2008.
Information
Systems and Information
Systems Management - courses on Information Systems Development and Management
methodology, 2007, 2008.
Compilers
- a course on
compiler design and construction, from 2003, 2004.
Research & Development Projects
2012 Transcreativa -
INTERREG project with UC, CMC, IPN, SINERGIAK, TECNALIA; Donostia
2016, ESTIA, antic, BEM, KEDGE, Competencies and technologies for promoting
employment in Creative Industries, 100K€.
2012 iCIS - Intelligent
Computing in the Internet of Services, QREN project for enhancing CISUC's
international research profile, task-leader, 1.1M€.
2012 Adventure Pilot - Pilot testing Augmented
Reality Gaming, by contract with Portugal Telecom Inovação
SA, 20K€.
2011 AdVenture - A study
of Augmented Reality Gaming using smartphones, by contract with Portugal
Telecom Inovação SA, 20K€.
2010 Looking for the Heart of Interactive Media -
designing and building a real-time emotional states classifier for video game
experiences, using an eMotive prototype EEG headset,
self-funded.
2009 Design and Prototype of Sagres
- a Discoveries themed 3d video game experience for training in systematic
discovery, reflection and documentation (mapping) skills and attitudes through
game play, self-funded.
2007-2009 Scientific Direction of the Yourgame project, a QREN Individual I&DT project from
Tapestry Software Lda for the design and implementation
of participatory media in the form of an end-user online game editing service,
70K€ funded of 170K€ total.
2007 Directed the project – Floresta Viva - Design and development of a learning game based on a
playable simulation of eco-socio-economic forest systems, for the Centro Ciência Viva da
Floresta, an interactive Science Museum dedicated
to Forests located at Proença-a-Nova. Project
developed in cooperation with Tapestry Software Lda,
ESAC/IPC and IPN, 50K€.
2006-2007 Cooperation in the “D3 – third
sector digitization” EQUAL project – implementing ICT solutions in the
social sector as IT consultant and internal independent evaluator, 30K€ of
150K€.
2003-2008 Researcher in the INTERREG project Admitron - ICT in public administration:
a cooperation with Instituto Pedro Nunes - for the study and deployment of ICTs in local and
regional administration, together with Deputation Provincial de Jaén,
2004-2006
Zarabatana
MOG platform - Research project focused on designing a participatory
multiplayer online games platform that can foster a diversity of "player-as-author"
profiles and creative collaborations and, a rapid game development and playtest
cycle by enabling play-time editing while achieving scalable and secure
distribution/coordination on a P2P service architecture, self-funded.
2004-2008 Researcher in FCT project: SchoolSenses@Internet: children as multisensory
geographic information creators through the use of information and
communication technologies: to improve the quality of primary school learning
through the use of ICT activities in meaningful contexts that involves the
production of geo-referenced multisensory information by kids using
interdisciplinary approaches, 100K€.
2001-2003 Researcher in FCT project: Sapiens
MAPP - Models
and Algorithms for Production Planning in Small and Medium Enterprises
operating a Make-To-Order business model. Researched the application of WorkLoad Management techniques for decision support systems
in production planning in fast
changing environments and their support with ICT, 50K€.
Member
of the KALEIDOSCOPE network, a
EU/FP6 project for the creation of a comprehensive European Research Area for
Technology Enhanced Learning.
Industry Cooperation
From
1994 to 2012 Directed several Innovation and Technology Transfer projects,
ranging from pure research to information systems prototyping and development
in various application domains, as a collaborator of IPN - Instituto
Pedro Nunes - Association for Innovation, Development
and Technology Transfer.
Co-founder
of startup Tapestry Software that focuses on "media design" by
developing multiplayer online game technologies and custom learning and
promotional games, 2006.
Cooperation
in the "D3 - third sector digitization" project - implementing
ICT solutions in the social sector as consultant and independent evaluator.
Research
and development of an information system prototype based on the WorkLoad Management Methodology for production planing and customer relationship management in the rapid
prototyping mould making industry, in cooperation
with DEM/FCTUC for the company 3Dtech, 2003.
Developed
model information system for Portuguese lumber mills' operational management
under commission from AIMMP, the sector's association, 2000.
Developed
Information Systems strategic plan for ARCIL, the largest Portuguese social
sector organization, 1998.
Analisys, design and development plan of
the initial Intranet for the Portuguese branch of Siemens, spaning
all areas of the organization, 1997.
Developed
extranet for Soporcel, a Portuguese paper company,
for the management of international customer relationships, 2005.
Publications
[THESIS]
Roque, L., "Contribuição para uma Engenharia do
Contexto", Ph.D thesis,
Departamento de Engenharia Informática da Universidade de Coimbra, January 2004
[BOOK EDITIONS]
Licinio Roque and Valter
Alves editors (2011) Proceedings of the AM'11 Audio
Mostly 2011 - 6th Conference on Interaction with Sound, Coimbra, Portugal
— September 07 - 09, ACM New York, NY, USA, 2011, ISBN: 978-1-4503-1081-9
Ricardo
Nakamura, Licínio Roque, Rodrigo Bonifácio editors
(2012) Computing Track Proceedings of the SBGames
2012 - Anais do Simpósio Brasileiro de Jogos e Entretenimento Digital, , Brasília, Brasil,
October 2 - 4, Sociedade Brasileira
de Computação, 2012, ISSN: 2179-2259
[INTERNATIONAL JOURNALS]
Nuno Castelhano,
Licínio Roque, Márcia Resende,
et al (2013 pending) "Ludic Content
in Multisensory Stimulation Environments: an exploratory study about practice
in Portugal", Occupational Therapy International, Willey-Blackwell,
OTI-RA-2012-0385.R3 approved for publication.
Cristiano
Maciel, Licínio Roque and Ana Cristina Bicharra Garcia, (2010) Interaction
and communication resources in collaborative e-democratic environments: The
democratic citizenship community, in Government 2.0: Making Connections
between citizens, data and government issue, Information Polity, Soon Ae Chun, Stuart Shulman, Rodrigo Sandoval and Eduard Hovy Editors, Volume 15, Number 1-2 / 2010, Pages 1-173,
IOS Press, DOI10.3233/IP-2010-0197
Silva,
C. and Roque, L. and Almeida, A. , "MAPP-A web-based decision support
system for the mould industry", Decision
Support Systems, Vol. 42, # 2, pp. 999-1014, Elsevier, November 2006
[NATIONAL JOURNALS]
Valter Alves,
Licinio Roque, Capacitação
dos criadores de jogos independentes para o exercício de desenho de som, Revista Prisma,
Nº 14, 2010
Rui Craveirinha,
Licínio Roque, Drama Online - a New Interactive Narrative Model designed for
Online Play, Revista Prisma
Nº10.
Valter Alves,
Licinio Roque, Notas sobre a adopção de linhas orientadoras para áudio no desenho
de um jogo, Revista Prisma Nº 10.
[INTERNATIONAL BOOK CHAPTERS]
Alves, V. and Roque, L. , "Guidelines
for sound design in computer games", in Game Sound Technology and
Player Interaction: Concepts and Developments, Mark Grimshaw
ed., 2010.
Maciel, C. and Roque, L. and Garcia,
A. , "Applying the Discourse Theory to the Moderator's Interferences in
Web Debates", in Enterprise Information Systems (LNBIP), Vol. 24,
LNBIP, pp. 882-893, January 2009
Roque,
L. and Figueiredo, A. D. , "Context
Engineering for Learning: A Sociotechnical Approach", in Managing Learning
in Virtual settings: The Role of Context, Information Science Publishing (Idea
Group), ISBN 1-59140-488-6, 1-59140-489-4, 1-59140-490-8, October 2005
[PEER-REVIEWED PROCEEDINGS FROM
INTERNATIONAL CONFERENCES]
Luís Lucas Pereira and Licinio Roque (2012), Towards
a Game Experience Design Model Centered on Participation, The 30th ACM
Conference on Human Factors in Computing Systems CHI2012 Extended Abstracts,
Austin, Texas, USA, ISBN 978-1-4503-1016-1, 2012.
Valter Alves,
Licinio Roque (2011), A deck for sound design in
games: enhancements based on a design exercise, in ACE '11: Proceedings of the
8th International Conference on Advances in Computer Entertainment Technology,
Pages: 15-22, Lisbon, Portugal - September 2011, ACM New York, NY, USA, 2011.
Valter Alves,
Licinio Roque (2011), An inspection on a deck for
sound design in games, in Proceedings of the AM'11 Audio Mostly 2011 - 6th
Conference on Interaction with Sound, Licinio Roque
and Valter Alves editors,
Coimbra, Portugal — September 07 - 09, ACM New York, NY, USA, 2011.
Valter Alves,
Licinio Roque (2010), A pattern language for sound
design in games, Proceedings of AM '10 The 5th Audio Mostly Conference, Piteå, Sweden, September 15 - 17, 2010.
Craveirinha R. and Roque L. (2010), Looking for the Heart of Interactive Media -
Reflections on Video Games Emotional Expression, Proceedings of Fun and
Games Conference, Leuven, 2010.
Alves, V. and Roque, L. (2009),
"A Proposal of Soundscape Design Guidelines for User Experience
Enrichment", in Proc. of the Audio Mostly 2009, Audio Mostly 2009,
Glasgow, UK, September 2009
Castelhano, N. and Roque, L. (2009),
"The integration of the Computer-mediated Ludic Experience in
Multisensory Environments", in Proc. of the DiGRA
2009 - Breaking New Ground: Innovation in Games, Play, Practice and Theory,
Newport, UK, September 2009
Araújo, M. and Roque, L. (2009),
"Modeling Games with Petri Nets", in Proc. of the DIGRA2009 -
Breaking New Ground: Innovation in Games, Play, Practice and Theory, West
London, United Kingdom, September 2009
Pereira,
L. and Roque, L. (2009), "Design Guidelines for Learning Games: the
Living Forest Game Design Case", in Proc. of the DIGRA2009 - Breaking
New Ground: Innovation in Games, Play, Practice and Theory, West London, United
Kingdom, September 2009
Maciel, C. and Roque, L. and Garcia,
A. (2009), "Identifying discourse mistakes in web debates: moderation
in the DCC", in Proc. of the Annual ACM Symposium on Applied
Computing, pp. 690-691, Annual ACM Symposium on Applied Computing, Hawaii,
January 2009
Maciel, C. and Roque, L. and Garcia,
A. (2009), "Democratic Citizenship Community: a social network to
promote e-Deliberative process", in Proc. of the International Digital
Government Research Conference, 10th International Digital Government Research
Conference (dg.o), Puebla, Mexico, January 2009
Maciel, C. and Roque, L. and Garcia,
A. (2008), "Struturing e-Deliberative
Process with Online Surveys: Methodology and Evaluation", in Proc. of
the 7th International Conference of Electronic Government, pp. 99-106, 7th
International Conference of Electronic Government, Torino, IT, August 2008
Maciel, C. and Roque, L. and Garcia,
A. (2008), "Measuring the e-Participation in Decision-Making Processes
Through Online Surveys", International Conference on Enterprise
Information Systems, Barcelona, Spain, June 2008
Maciel, C. and Roque, L. and Garcia,
A. (2007), "Democratic Citizenship Community: an e-Democratic
application", ESF-LiU Electronic Democracy:
Achievements and Challenges, Vadstena, Sweden, November
2007
Alves, T. and Roque, L. (2007),
"Because Players Pay: The Business Model Influence on MMOG Design",
in Proc. of the DIGRA2007 - Situated Play, DiGRA2007 - Digital Games Research
Association, Tokyo, September 2007
Alves, T. and Roque, L. (2005),
"Using Value Nets to Map Emerging Business Models in Massively
Multiplayer Online Games", in Proc. of the Ninth Pacific Asia
Conference on Information Systems, PACIS 2005, Bangkok, Thailand, July 2005
Roque,
L. (2005), "A Sociotechnical Conjecture about the Context and
Development of Multiplayer Online Game Experiences", DiGRA 2005 Conference: Changing Views - Worlds in Play,
Gil,
R. and Tavares, J. and Roque, L. (2005), "Architecting Scalability for
Massively Multiplayer Online Gaming Experiences", DiGRA
2005 Conference: Changing Views - Worlds in Play,
Tavares,
J. and Gil, R. and Roque, L. (2005), "Players as Authors: Conjecturing Online
Game Creation Modalities and Infrastructure", DiGRA
2005 Conference: Changing Views - Worlds in Play,
Roque,
L. and Almeida, A. and Figueiredo, A. D. (2004),
"Context engineering: An IS Development Research Agenda", in
Proc. of the ECIS 2004, European Conference on Information Systems, ECIS 2004,
Turku, Finland, June 2004
Roque,
L. and Almeida, A. and Figueiredo, A. D. (2003),
"Context Engineering: An IS Development Approach", in Proc. of
the Action in Language, Organisations and Information
Systems, ALOIS'2003, Linkoping, Sweden, 2003, pp. 107-122, Action in Language, Organisations and Information Systems, ALOIS'2003,
Linkoping, Sweden, March 2003
Roque,
L. (2002), "Teaching and learning engineering design through active
socio-technical contexting", in Proc. of the
International Conference on Engineering Education, International Conference on
Engineering Education, Manchester, UK, August 2002
Roque,
L. and Almeida, A. (2002), "The Context Engineering Approach",
in Proc. of the 4th International Conference on Enterprise Information Systems,
ICEIS2002, Ciudad Real, Spain, April 2002
Almeida,
A. and Roque, L. (2002), "Some Reflections on IS development as
Operator of Organisational Change - A perspective
based on Activity Theory and Expansive Learning", in Proc. of the 4th
International Conference on Enterprise Information Systems, ICEIS2002, Ciudad
Real, Spain, April 2002
Almeida,
A. and Roque, L. (2000), "Simpler, Better, Faster, Cheaper, Contextual:
requirements analysis for a methodological approach to Interaction Systems
development", in Proc. of the ECIS - European Conference on
Information Systems, Wien, Austria, pp. 17-26., May 2000
Roque,
L. and Almeida, A. , "Towards the Design of Context" (2000),
Research Directions in Situated Computing Workshop at CHI 2000, The Hague, The
Netherlands, April 2000
Almeida,
A. and Roque, L. and Figueiredo, A. D. (1995), "Cyberspace:
The HCI Frontier? A new model in Human-Computer Interaction",
Proceedings of the HCI'95,
Almeida,
A. and Roque, L. and Figueiredo, A. D. (1994), "Cyberspace:
Beyond Sensorial Immersion", Workshop IFIP TC 5 WG 5.10,
[PEER-REVIEWED PROCEEDINGS FROM
NATIONAL CONFERENCES]
Rui Craveirinha,
Licinio Roque (2011), Zero Lecture in Game Design, in
Proceedings of X Simpósio Brasileiro
de Games e Entretenimento Digital, Salvador - Bahia, Brasil, 7 a 9 de Novembro de
2011.
Luis
Lucas Pereira, Licinio Roque (2011), Um Modelo de Game Design orientado à
Participação, in Proceedings of X Simpósio
Brasileiro de Games e Entretenimento
Digital, Salvador - Bahia, Brasil, 7 a 9 de Novembro de 2011.
Samuel
Almeida, Ana Veloso, Licinio
Roque, Oscar Mealha (2011), The Eyes and Games: A
Survey of Visual Attention and Eye Tracking Input in Video Games, in
Proceedings of X Simpósio Brasileiro
de Games e Entretenimento Digital, Salvador - Bahia, Brasil, 7 a 9 de Novembro de
2011.
Nuno Castelhano,
Licinio Roque (2011), LED-ME Project - A Game Design
Report, in Proceedings of X Simpósio Brasileiro de Games e Entretenimento
Digital, Salvador - Bahia, Brasil, 7 a 9 de Novembro de 2011.
Filipe
Penicheiro, Licinio Roque, Joaquim Carvalho (2011), Contributos metodológicos para a implementação de uma aprendizagem baseada em jogos
na aula de história, in
Proceedings of X Simpósio Brasileiro
de Games e Entretenimento Digital, Salvador - Bahia, Brasil, 7 a 9 de Novembro de
2011.
Alves, V. and Roque, L. (2010)
"Empowering independent game developers to perform sound design", in
Proceedings of the Videojogos 2010, Videojogos 2010, IST Taguspark,
Portugal, September 2010
Licínio
Roque (2010), Early Game Design Rehearsal with Paper Prototyping, Proceedings
of SBGames 2010, Florianopolis, SC, Brazil.
Filipe
Penicheiro, Joaquim Ramos
de Carvalho, Licinio Roque
(2010), Um estudo das dinâmicas
de apropriação do jogo
Portugal 1111 - A Conquista de Soure em contexto escolar, Proceedings
of SBGames 2010, Florianopolis, SC, Brazil.
Sérgio D. do Santos, Licínio G. Roque
(2010), Ensaio de Reescrita
de Comportamentos em Videojogos com Base no Ajuste e Computação de Modelos de Petri
Net, Proceedings of SBGames 2010, Florianopolis, SC,
Brazil.
Alves, V. and Roque, L. (2009),
"Notes on adopting auditory guidelines in a game design case",
in Proc. of the Videojogos 2009, Videojogos
2009, Aveiro, Portugal, November 2009
Pereira, L. and Roque, L. and Ribeiro, B. (2009), "Classificação da estratégia de jogo utilizando
Radial Basis Function e Support Vector Machines",
in Proc. of the Videojogos 2009, Videojogos 2009, Aveiro, November 2009
Sousa, J., Craveirinha, R. and
Roque, L. (2009),
"Games as Interactive Art
- a Design Experiment", in
Proc. of the Videojogos
2009, Videojogos 2009, Aveiro, Portugal, November
2009
Craveirinha, R. and Roque, L. (2009), "Drama
Online - a New Interactive Narrative
Model designed for Online
Play", in Proc. of
the Videojogos 2009, Videojogos 2009, Aveiro,
Portugal, November 2009
Araújo, M. and Roque, L. (2009), "Uma
proposta metodológica para organizar o desenvolvimento de jogos originais",
in Proc. of the Videojogos 2009, Videojogos 2009, Aveiro, Portugal, November 2009
Maciel, C. and Roque, L. and Garcia, A. (2009), "Princípios para o projeto de comunidades
virtuais governamentais com fins e-Democráticos", in
Proc. of the XXIX Congresso
da Sociedade Brasileira de Computação (CSBC2009), I Workshop de Computação
Aplicada em Governo Eletrônico, Bento Gonçalves, Rio Grande do Sul, Brazil, July 2009
Maciel, C. and Roque, L. and Garcia,
A. (2008), "Comunidade Democrática Cidadã (CDC): um ambiente para consulta
e votação na Web",
in Proc. of the VIII Brazilian Symposium on Human Factors in Computing Systems.
ACM International Conference Proceeding
Series, pp. 278-321, Simpósio Brasileiro de Fatores
Humanos em Sistemas Computacionais, Porto Alegre, Brasil, October
2008
Tavares, J. and Roque, L. (2007), "Games
2.0: Participatory Game Creation",
in Proc. of the VI Simposium Brasileiro de
Jogos para Computador e Entretenimento Digital, SBGames2007, Porto Alegre,
Brasil, November 2007
Roque,
L. (2004), "Creative Grips and Emancipatory Movements: a Sociotechnical
Conjecture about Development Approaches and Online Game Experiences",
Games2004 - Workshop Entretenimento Digital e Jogos Interactivos,
Participation on Review Boards
Reviewer/evaluator
for Agência de Inovação,
SA. - Public Portuguese agency for promoting technological innovation.
Reviewer
for CHI, EICS, AudioMostly, and other SIGCHI
conferences.
Reviewer
for Interacting with Computers International Journal.
Review
board for International Journal on Game-Based Learning.
Reviewer
for Videojogos, SBGames and
IHC conferences.
Recent Invited Talks
Talk
on "Lições das Trincheiras
do Design Research em Pervasive Augmented Reality
Games" at the IV WAIHCWS
- Workshop sobre Aspectos
da Interação Humano-Computador
para a Web Social, part of IHC2012.
Plenary
talk, "On the Design of Learning Games", SBGames
2007 - The Brasilian Symposium on Games Research and
Development, Porto Alegre, Brasil,
October 2007.
Talk
on "Engineering Socio-Technical
Contexts", at joint 4S/EASST, Paris, 2005.
Plenary
talk, Creative Grips and Emancipatory Movements a Conjecture about the State
of the Art in the Games Industry", Games2004 - Workshop Entretenimento Digital e Jogos Interactivos, Lisboa, Portugal,
July 2004
Awards
2010 Menção Honrosa na Trilha de Cultura
da SBGames 2010: Filipe Penicheiro,
Joaquim Ramos de Carvalho, Licinio Roque, Um estudo das dinâmicas de apropriação do jogo Portugal 1111 - A Conquista de Soure
em contexto escolar,
Brazilian Computer Society (SBC)
2009 Menção Honrosa no WCGE 2009 -
XXIX Congresso da SBC, Sociedade
Brasileira de Computação
2009
Adjunct Associate Teaching Professor certification by Carnegie Mellon
University
Jan 30th, 2013