Licínio Gomes Roque, Prof Dr

Personal Data

Name                           Licínio Gomes Roque

Birth                            December 28th, 1968

Nationality                  Portuguese

Address:                      Dep. Eng. Informática

            Polo II - Universidade de Coimbra

                                    3030-290 Coimbra, Portugal

Phone:                         +351-239790023

Fax:                             +351-239701226

e-mail:                         lir  @ dei.uc.pt

URL:                           http://www.dei.uc.pt/~lir

Academic Degrees

PhD on Informatics Engineering, from the University of Coimbra (FCTUC), with a thesis titled "Contribution for a Context Engineering", a socio-technical approach to Information Systems Development Methodology, January 2004.

Informatics Engineering Degree (5yr) from University of Coimbra, June 1993.

Academic Positions

Adjunct Teaching Professor, Master on Software Engineering Programs, Carnegie Mellon University, since 2009.

Assistant Professor at FCTUC, University of Coimbra, since 2004.

Assistant Lecturer at FCTUC, University of Coimbra, from 1997 to 2004.

Permanent Member of FCTUC Pedagogical Committee from 1997 to 1999.

International Relations/Departmental Erasmus Coordinator since 2006.

Research Positions

Senior Researcher at CISUC - Center for Informatics and Systems, University of Coimbra, since 2004.

Assistant Director of the Informatics and Systems Laboratory at the Instituto Pedro Nunes, a technology transfer agency, from1996 to 1997.

Researcher at CISUC - Center for Informatics and Systems, University of Coimbra, from 1994 to 2004.

Main Research Interests

Information Systems Development Methodology (ISD); Socio-Technical Approaches in IS Research & Development; Context Modeling and Engineering in Government, Learning and Entertainment; Information System Architectures for Agile Business Environments; Technology Assessment, Innovation and Adoption; Business Modeling.

Human-Computer Interaction, Participatory Media and Games: Games Development Methodology; Ludemic Learning Contexts and the Design of Learning Games; Authoring Interfaces for Participatory, Contextual, End User Design; Collaborative Authoring Environments; Experience Design and Evaluation; Models and Architectures for Participatory Multiplayer Online Games.

Scientific Supervisions

Cristiano Maciel, "A Method for Measuring the Maturity in e-Democratic Decision-Making" in cooperation with Universidade Federal Fluminense, Rio de Janeiro, Brasil, finished 2008.

Valter Alves, "User Experience Enrichment through Soundscape Design", started September 2007.

Nuno Castelhano, "Multi-sensory Stimulation Environments - Praxis acknowledgment and integration of the computer-mediated ludic experience", started September 2007.

Filipe Penicheiro, "Study of Videogames in the Context of Learning Complex Historical Phenomena" (co-advisor with Joaquim Ramos de Carvalho, FLUC), started September 2007.

Luís Lucas Pereira, "Study of the Game Design and Evaluation relationships", started September 2008.

Tiago Reis Alves, "Business Modeling and Game Design in the Socio-Technical Context of Multiplayer Online Games", started September 2007.

Samuel de Jesus Almeida, "Análise do Movimento Ocular na Concepção e Desenvolvimento dos Videojogos" (co-advisor with Ana Isabel Veloso, DECA-UAveiro), started January 2010.  

Rui Craveirinha, "Study of Emotions in Videogames", MSc thesis, September 2009.

Gisela Braga, "Design and Study of Videogames for Cultural Heritage and Learning", EuroMACHS

Maria Miguel, "Design and Study of Augmented Reality Games as strategy for touristic exploration of Cultural Heritage", EuroMACHS

Bruno Antunes, José Vasco, "Architecting a Browser-based Game Engine and Services", started September 2009

Teaching Experience

Software Engineering - Introductory course on Software Engineering methods and tools, focused on requirements analysis and software design with UML, interative and incremental processes and RUP, from 1997 to 2006.

Human Computer Interaction - Master course on analysis, design, and evaluation methods for usability in interactive systems, from 1997 to 2008.

Game Studies and Development - Master course giving an overview on interdisciplinary game studies and a specific practical focus on the design and development of digital games and associated technologies, since 2006.

Game Studies and Design - on designing games as a format for turning cultural heritage into learning and cultural products, for the joint European Master on Digital Arts and Cultural Heritage Studies - EUROMACHS, with University of Coimbra, Portugal, University at Cologne, Germany, University of Turku, Finland, and, University of Lecce, Italy.

Ludemic Contexts - PhD course on Digital Games Research, part of the ICT Doctoral Program at University of Coimbra, 2007, 2008.

Socio-Technical Systems Development - PhD course on Information Systems Research, with a special emphasis on socio-technical development apporaches, part of the ICT Doctoral Program at University of Coimbra, 2007, 2008.

Other courses:

Organizational Behaviour, Knowledge and Innovation - a management course on Organizational Behaviour and associated issues, from 2006 to 2008.

Information Systems and Information Systems Management - courses on Information Systems Development and Management methodology, 2007, 2008.

Compilers - a course on compiler design and construction, from 2003, 2004.

Research & Development Projects

Floresta Viva - Design and development of a learning game based on a playable simulation of eco-socio-economic forest systems, for the Centro Ciência Viva da Floresta, an interactive Science Museum dedicated to Forests located at Proença-a-Nova. Project developed in cooperation with Tapestry Software Lda, ESAC/IPC and IPN.

Zarabatana MOG platform - Research project focused on designing a participatory multiplayer online games platform that can foster a diversity of "player-as-author" profiles and creative collaborations and, a rapid game development and playtest cycle by enabling play-time editing while achieving scalable and secure distribution/coordination on a P2P service architecture.

Admitron - ICT in public administration: a cooperation with Instituto Pedro Nunes on an INTERREG project for the study and deployment of ICTs in local and regional administration, together with Deputation Provincial de Jaén, Gibraltar government, Conseil Insular de Menorca, and ARMINES-LGI2P.

SchoolSenses@Internet: children as multisensory geographic information creators through the use of information and communication technologies: to improve the quality of primary school learning through the use of ICT activities in meaningful contexts that involves the production of geo-referenced multisensory information by kids using interdisciplinary approaches.

Sapiens MAPP - Models and Algorithms for Production Planning in Small and Medium Enterprises operating a Make-To-Order business model. Researched the application of WorkLoad Management techniques for decision support systems in production planning and their support with ICT.

Member of the KALEIDOSCOPE network, a large EU/FP6 project for the creation of a comprehensive European Research Area for Technology Enhanced Learning.

Industry Cooperation

Co-founder of startup Tapestry Software that focuses on "media design" by developing multiplayer online game technologies and custom learning and promotional games, 2006.

Cooperation in the "D3 - third sector digitization" project - implementing ICT solutions in the social sector as consultant and independent evaluator.

Research and development of an information system prototype based on the WorkLoad Management Methodology for production planing and customer relationship management in the rapid prototyping mould making industry, in cooperation with DEM/FCTUC for the company 3Dtech, 2003.

Developed model information system for Portuguese lumber mills' operational management under commission from AIMMP, the sector's association, 2000.

Developed Information Systems strategic plan for ARCIL, the largest Portuguese social sector organization, 1998.

Analisys, design and development plan of the initial intranet for the Portuguese branch of Siemens, spaning all areas of the organization, 1997.

Developed extranet for Soporcel, the largest Portuguese paper company, for the management of international customer relationships, 2005.

Publications

[CHAPTER] Alves, V. and Roque, L. , "Guidelines for sound design in computer games", in Game Sound Technology and Player Interaction: Concepts  and Developments, Mark Grimshaw ed., 2010.

Alves, V. and Roque, L. , "Notes on adopting auditory guidelines in a game design case", in Proc. of the Videojogos 2009, Videojogos 2009, Aveiro, Portugal, November 2009

Pereira, L. and Roque, L. and Ribeiro, B. , "Classificação da estratégia de jogo utilizando Radial Basis Function e Support Vector Machines", in Proc. of the Videojogos 2009, Videojogos 2009, Aveiro, November 2009

Sousa, J., Craveirinha, R. and Roque, L. , "Games as Interactive Art - a Design Experiment", in Proc. of the Videojogos 2009, Videojogos 2009, Aveiro, Portugal, November 2009

Craveirinha, R. and Roque, L. , "Drama Online - a New Interactive Narrative Model designed for Online Play", in Proc. of the Videojogos 2009, Videojogos 2009, Aveiro, Portugal, November 2009

Araújo, M. and Roque, L. , "Uma proposta metodológica para organizar o desenvolvimento de jogos originais", in Proc. of the Videojogos 2009, Videojogos 2009, Aveiro, Portugal, November 2009

Alves, V. and Roque, L. , "A Proposal of Soundscape Design Guidelines for User Experience Enrichment", in Proc. of the Audio Mostly 2009, Audio Mostly 2009, Glasgow, UK, September 2009

Castelhano, N. and Roque, L. , "The integration of the Computer-mediated Ludic Experience in Multisensory Environments", in Proc. of the DiGRA 2009 - Breaking New Ground: Innovation in Games, Play, Practice and Theory, Newport, UK, September 2009

Araújo, M. and Roque, L. , "Modeling Games with Petri Nets", in Proc. of the DIGRA2009 - Breaking New Ground: Innovation in Games, Play, Practice and Theory, West London, United Kingdom, September 2009

Pereira, L. and Roque, L. , "Design Guidelines for Learning Games: the Living Forest Game Design Case", in Proc. of the DIGRA2009 - Breaking New Ground: Innovation in Games, Play, Practice and Theory, West London, United Kingdom, September 2009

Maciel, C. and Roque, L. and Garcia, A. , "Princípios para o projeto de comunidades virtuais governamentais com fins e-Democráticos", in Proc. of the XXIX Congresso da Sociedade Brasileira de Computação (CSBC2009), I Workshop de Computação Aplicada em Governo Eletrônico, Bento Gonçalves, Rio Grande do Sul, Brazil, July 2009

[CHAPTER] Maciel, C. and Roque, L. and Garcia, A. , "Applying the Discourse Theory to the Moderator\'s Interferences in Web Debates", in Enterprise Information Systems (LNBIP), Vol. 24, LNBIP, pp. 882-893, January 2009

Maciel, C. and Roque, L. and Garcia, A. , "Identifying discourse mistakes in web debates: moderation in the DCC", in Proc. of the Annual ACM Symposium on Applied Computing, pp. 690-691, Annual ACM Symposium on Applied Computing, Hawaii, January 2009

Maciel, C. and Roque, L. and Garcia, A. , "Democratic Citizenship Community: a social network to promote e-Deliberative process", in Proc. of the International Digital Government Research Conference, 10th International Digital Government Research Conference (dg.o), Puebla, Mexico, January 2009

Maciel, C. and Roque, L. and Garcia, A. , "Comunidade Democrática Cidadã (CDC): um ambiente para consulta e votação na Web", in Proc. of the VIII Brazilian Symposium on Human Factors in Computing Systems. ACM International Conference Proceeding Series, pp. 278-321, Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais, Porto Alegre, Brasil, October 2008

Maciel, C. and Roque, L. and Garcia, A. , "Struturing e-Deliberative Process with Online Surveys: Methodology and Evaluation", in Proc. of the 7th International Conference of Electronic Government, pp. 99-106, 7th International Conference of Electronic Government, Torino, IT, August 2008

Maciel, C. and Roque, L. and Garcia, A. , "Measuring the e-Participation in Decision-Making Processes Through Online Surveys", International Conference on Enterprise Information Systems, Barcelona, Spain, June 2008

Maciel, C. and Roque, L. and Garcia, A. , "Democratic Citizenship Community: an e-Democratic application", ESF-LiU Electronic Democracy: Achievements and Challenges, Vadstena, Sweden, November 2007

Tavares, J. and Roque, L. , "Games 2.0: Participatory Game Creation", in Proc. of the VI Simposium Brasileiro de Jogos para Computador e Entretenimento Digital, SBGames2007, Porto Alegre, Brasil, November 2007

Alves, T. and Roque, L. , "Because Players Pay: The Business Model Influence on MMOG Design", in Proc. of the DIGRA2007 - Situated Play, DiGRA2007 - Digital Games Research Association, Tokyo, September 2007

[JOURNAL]Silva, C. and Roque, L. and Almeida, A. , "MAPP-A web-based decision support system for the mould industry", Decision Support Systems, Vol. 42, # 2, pp. 999-1014, Elsevier, November 2006

[BOOK CHAPTER] Roque, L. and Figueiredo, A. D. , "Context Engineering for Learning: A Sociotechnical Approach", in Managing Learning in Virtual settings: The Role of Context, Information Science Publishing (Idea Group), ISBN 1-59140-488-6, 1-59140-489-4, 1-59140-490-8, October 2005

Alves, T. and Roque, L. , "Using Value Nets to Map Emerging Business Models in Massively Multiplayer Online Games", in Proc. of the Ninth Pacific Asia Conference on Information Systems, PACIS 2005, Bangkok, Thailand, July 2005

Roque, L., "A Sociotechnical Conjecture about the Context and Development of Multiplayer Online Game Experiences", DiGRA 2005 Conference: Changing Views - Worlds in Play, Vancouver, BC, Canada, June 2005

Gil, R. and Tavares, J. and Roque, L., "Architecting Scalability for Massively Multiplayer Online Gaming Experiences", DiGRA 2005 Conference: Changing Views - Worlds in Play, Vancouver, BC, Canada, June 2005

Tavares, J. and Gil, R. and Roque, L., "Players as Authors: Conjecturing Online Game Creation Modalities and Infrastructure", DiGRA 2005 Conference: Changing Views - Worlds in Play, Vancouver, Canada, June 2005

Roque, L. , "Creative Grips and Emancipatory Movements: a Sociotechnical Conjecture about Development Approaches and Online Game Experiences", Games2004 - Workshop Entretenimento Digital e Jogos Interactivos, Lisboa, Portugal, July 2004

Roque, L. and Almeida, A. and Figueiredo, A. D. , "Context engineering: An IS Development Research Agenda", in Proc. of the ECIS 2004, European Conference on Information Systems, ECIS 2004, Turku, Finland, June 2004

[THESIS] Roque, L., "Contribuição para uma Engenharia do Contexto", Ph.D thesis, Departamento de Engenharia Informática da Universidade de Coimbra, January 2004

Roque, L. and Almeida, A. and Figueiredo, A. D. , "Context Engineering: An IS Development Approach", in Proc. of the Action in Language, Organisations and Information Systems, ALOIS'2003, Linkoping, Sweden, 2003, pp. 107-122, Action in Language, Organisations and Information Systems, ALOIS'2003, Linkoping, Sweden, March 2003

Roque, L. , "Teaching and learning engineering design through active socio-technical contexting", in Proc. of the International Conference on Engineering Education, International Conference on Engineering Education, Manchester, UK, August 2002

Roque, L. and Almeida, A. , "The Context Engineering Approach", in Proc. of the 4th International Conference on Enterprise Information Systems, ICEIS2002, Ciudad Real, Spain, April 2002

Almeida, A. and Roque, L. , "Some Reflections on IS development as Operator of Organisational Change - A perspective based on Activity Theory and Expansive Learning", in Proc. of the 4th International Conference on Enterprise Information Systems, ICEIS2002, Ciudad Real, Spain, April 2002

Almeida, A. and Roque, L. , "Simpler, Better, Faster, Cheaper, Contextual: requirements analysis for a methodological approach to Interaction Systems development", in Proc. of the ECIS - European Conference on Information Systems, Wien, Austria, pp. 17-26., May 2000

Roque, L. and Almeida, A. , "Towards the Design of Context", Research Directions in Situated Computing Workshop at CHI 2000, The Hague, The Netherlands, April 2000

Almeida, A. and Roque, L. and Figueiredo, A. D., "Cyberspace: The HCI Frontier? A new model in Human-Computer Interaction", Proceedings of the HCI'95, Huddersfield, UK, August 1995

Almeida, A. and Roque, L. and Figueiredo, A. D., "Cyberspace: Beyond Sensorial Immersion", Workshop IFIP TC 5 WG 5.10, Coimbra, May 1994

Recent Invited Talks

Plenary talk, "On the Design of Learning Games", SBGames 2007 - The Brasilian Symposium on Games Research and Development, Porto Alegre, Brasil, October 2007.

Plenary talk, Creative Grips and Emancipatory Movements a Conjecture about the State of the Art in the Games Industry", Games2004 - Workshop Entretenimento Digital e Jogos Interactivos, Lisboa, Portugal, July 2004

 

March 15th, 2010