Licínio Gomes Roque,
Prof Dr
Personal Data
|
|
Name
Licínio Gomes Roque Birth
December
28th, 1968 Nationality Portuguese Address: Dep.
Eng. Informática Polo II - Universidade de Coimbra 3030-290 Coimbra, Portugal Phone:
+351-239790023 Fax:
+351-239701226 e-mail:
lir @ dei.uc.pt |
Academic Degrees
PhD on Informatics Engineering, from the University of Coimbra (FCTUC), with a thesis
titled "Contribution for a Context Engineering", a socio-technical approach to Information Systems Development Methodology, January 2004.
Informatics Engineering Degree (5yr) from
Academic Positions
Adjunct
Teaching Professor, Master on Software Engineering Programs, Carnegie Mellon
University, since 2009.
Assistant
Professor at FCTUC, University of Coimbra, since 2004.
Assistant
Lecturer at FCTUC,
Permanent
Member of FCTUC Pedagogical Committee from 1997 to 1999.
International
Relations/Departmental Erasmus Coordinator since 2006.
Research Positions
Senior
Researcher at CISUC - Center for Informatics and Systems,
Assistant
Director of the Informatics and Systems Laboratory at the Instituto Pedro Nunes,
a technology transfer agency, from1996 to 1997.
Researcher
at CISUC - Center for Informatics and Systems,
Main Research Interests
Information Systems Development Methodology (ISD); Socio-Technical Approaches in
IS Research & Development; Context Modeling and Engineering in Government,
Learning and Entertainment; Information System Architectures for Agile Business
Environments; Technology Assessment, Innovation and Adoption; Business
Modeling.
Human-Computer Interaction, Participatory Media
and Games: Games
Development Methodology; Ludemic Learning Contexts and the Design of Learning
Games; Authoring Interfaces for Participatory, Contextual, End User Design;
Collaborative Authoring Environments; Experience Design and Evaluation; Models
and Architectures for Participatory Multiplayer Online Games.
Scientific Supervisions
Cristiano
Maciel, "A Method for Measuring the
Maturity in e-Democratic Decision-Making" in cooperation with Universidade
Federal Fluminense, Rio de Janeiro, Brasil, finished 2008.
Valter
Alves, "User Experience Enrichment
through Soundscape Design", started September 2007.
Nuno
Castelhano, "Multi-sensory Stimulation Environments
- Praxis acknowledgment and integration of the computer-mediated ludic
experience", started September 2007.
Filipe
Penicheiro, "Study of Videogames in the Context
of Learning Complex Historical Phenomena" (co-advisor with Joaquim Ramos de
Carvalho, FLUC), started September 2007.
Luís Lucas
Pereira, "Study of the Game Design and
Evaluation relationships", started September 2008.
Tiago Reis
Alves, "Business Modeling and Game Design
in the Socio-Technical Context of Multiplayer Online Games", started
September 2007.
Samuel de Jesus Almeida, "Análise do Movimento Ocular na Concepção e Desenvolvimento dos Videojogos" (co-advisor with Ana Isabel Veloso, DECA-UAveiro), started January 2010.
Rui
Craveirinha, "Study of Emotions in
Videogames", MSc thesis, September 2009.
Gisela
Braga, "Design and Study of Videogames
for Cultural Heritage and Learning", EuroMACHS
Maria
Miguel, "Design and Study of Augmented Reality
Games as strategy for touristic exploration of Cultural Heritage",
EuroMACHS
Bruno Antunes,
José Vasco, "Architecting a Browser-based
Game Engine and Services", started September 2009
Teaching Experience
Software Engineering - Introductory course on Software
Engineering methods and tools, focused on requirements analysis and software
design with UML, interative and incremental processes and RUP, from 1997 to
2006.
Human Computer Interaction - Master course on analysis,
design, and evaluation methods for usability in interactive systems, from 1997
to 2008.
Game Studies and Development - Master course giving an overview
on interdisciplinary game studies and a specific practical focus on the design
and development of digital games and associated technologies, since 2006.
Game Studies and Design - on designing games as a format
for turning cultural heritage into learning and cultural products, for the
joint European Master on Digital Arts and Cultural Heritage Studies -
EUROMACHS, with University of Coimbra, Portugal, University at Cologne,
Germany, University of Turku, Finland, and, University of Lecce, Italy.
Ludemic Contexts - PhD course on Digital Games Research, part of
the ICT Doctoral Program at
Socio-Technical Systems Development - PhD course on Information Systems
Research, with a special emphasis on socio-technical development apporaches,
part of the ICT Doctoral Program at
Other courses:
Organizational Behaviour, Knowledge and
Innovation - a
management course on Organizational Behaviour and associated issues, from 2006
to 2008.
Information Systems and Information Systems Management - courses on Information Systems
Development and Management methodology, 2007, 2008.
Compilers - a course on compiler design and construction,
from 2003, 2004.
Research & Development Projects
Floresta Viva - Design and development of a learning game based
on a playable simulation of eco-socio-economic forest systems, for the Centro Ciência Viva da Floresta, an
interactive Science Museum dedicated to Forests located at Proença-a-Nova.
Project developed in cooperation with Tapestry Software Lda, ESAC/IPC and IPN.
Zarabatana
MOG platform -
Research project focused on designing a participatory multiplayer online games
platform that can foster a diversity of "player-as-author"
profiles and creative collaborations and, a rapid game development and playtest
cycle by enabling play-time editing while achieving scalable and secure
distribution/coordination on a P2P service architecture.
Admitron - ICT in public administration: a
cooperation with Instituto Pedro Nunes on an INTERREG project for the study and
deployment of ICTs in local and regional administration, together with Deputation
Provincial de Jaén,
SchoolSenses@Internet: children as multisensory
geographic information creators through the use of information and
communication technologies: to improve the quality of primary school learning
through the use of ICT activities in meaningful contexts that involves the
production of geo-referenced multisensory information by kids using
interdisciplinary approaches.
Sapiens MAPP - Models and Algorithms for Production
Planning in Small and Medium Enterprises operating a Make-To-Order business
model. Researched the application of WorkLoad Management techniques for
decision support systems in production planning and their support with ICT.
Member of
the KALEIDOSCOPE network, a
large EU/FP6 project for the creation of a comprehensive European Research Area
for Technology Enhanced Learning.
Industry Cooperation
Co-founder
of startup Tapestry Software that focuses on "media design" by
developing multiplayer online game technologies and custom learning and
promotional games, 2006.
Cooperation
in the "D3 - third sector digitization"
project - implementing ICT solutions in the social sector as consultant and
independent evaluator.
Research
and development of an information system prototype based on the WorkLoad
Management Methodology for production planing and customer relationship
management in the rapid prototyping mould making industry, in cooperation with
DEM/FCTUC for the company 3Dtech, 2003.
Developed
model information system for Portuguese lumber mills' operational management
under commission from AIMMP, the sector's association, 2000.
Developed
Information Systems strategic plan for ARCIL, the largest Portuguese social
sector organization, 1998.
Analisys,
design and development plan of the initial intranet for the Portuguese branch
of Siemens, spaning all areas of the organization, 1997.
Developed
extranet for Soporcel, the largest Portuguese paper company, for the management
of international customer relationships, 2005.
Publications
[CHAPTER]
Alves, V. and Roque, L. , "Guidelines
for sound design in computer games", in Game Sound Technology and
Player Interaction: Concepts and
Developments, Mark Grimshaw ed., 2010.
Alves, V.
and Roque, L. , "Notes on adopting
auditory guidelines in a game design case", in Proc. of the Videojogos
2009, Videojogos 2009, Aveiro, Portugal, November 2009
Pereira, L. and Roque, L. and Ribeiro, B. , "Classificação da estratégia de jogo utilizando Radial Basis Function e Support Vector Machines", in Proc. of the Videojogos 2009, Videojogos 2009, Aveiro, November 2009
Sousa, J., Craveirinha, R. and Roque, L. , "Games as Interactive Art - a Design Experiment", in Proc. of the Videojogos 2009, Videojogos 2009, Aveiro, Portugal, November 2009
Craveirinha, R. and Roque, L. , "Drama Online - a New Interactive Narrative Model designed for Online Play", in Proc. of the Videojogos 2009, Videojogos 2009, Aveiro, Portugal, November 2009
Araújo, M. and Roque, L. , "Uma proposta metodológica para organizar o desenvolvimento de jogos originais", in Proc. of the Videojogos 2009, Videojogos 2009, Aveiro, Portugal, November 2009
Alves, V.
and Roque, L. , "A Proposal of
Soundscape Design Guidelines for User Experience Enrichment", in Proc.
of the Audio Mostly 2009, Audio Mostly 2009, Glasgow, UK, September 2009
Castelhano,
N. and Roque, L. , "The integration
of the Computer-mediated Ludic Experience in Multisensory Environments",
in Proc. of the DiGRA 2009 - Breaking New Ground: Innovation in Games, Play,
Practice and Theory, Newport, UK, September 2009
Araújo, M.
and Roque, L. , "Modeling Games with
Petri Nets", in Proc. of the DIGRA2009 - Breaking New Ground:
Innovation in Games, Play, Practice and Theory, West London, United Kingdom,
September 2009
Pereira,
L. and Roque, L. , "Design
Guidelines for Learning Games: the Living Forest Game Design Case", in
Proc. of the DIGRA2009 - Breaking New Ground: Innovation in Games, Play,
Practice and Theory, West London, United Kingdom, September 2009
Maciel, C. and Roque, L. and Garcia, A. , "Princípios para o projeto de comunidades virtuais governamentais com fins e-Democráticos", in Proc. of the XXIX Congresso da Sociedade Brasileira de Computação (CSBC2009), I Workshop de Computação Aplicada em Governo Eletrônico, Bento Gonçalves, Rio Grande do Sul, Brazil, July 2009
[CHAPTER]
Maciel, C. and Roque, L. and Garcia, A. , "Applying the Discourse Theory to the Moderator\'s Interferences in Web
Debates", in Enterprise Information Systems (LNBIP), Vol. 24, LNBIP,
pp. 882-893, January 2009
Maciel, C.
and Roque, L. and Garcia, A. , "Identifying
discourse mistakes in web debates: moderation in the DCC", in Proc. of
the Annual ACM Symposium on Applied Computing, pp. 690-691, Annual ACM
Symposium on Applied Computing, Hawaii, January 2009
Maciel, C.
and Roque, L. and Garcia, A. , "Democratic
Citizenship Community: a social network to promote e-Deliberative process",
in Proc. of the International Digital Government Research Conference, 10th
International Digital Government Research Conference (dg.o), Puebla, Mexico,
January 2009
Maciel, C. and Roque, L. and Garcia, A. , "Comunidade Democrática Cidadã (CDC): um ambiente para consulta e votação na Web", in Proc. of the VIII Brazilian Symposium on Human Factors in Computing Systems. ACM International Conference Proceeding Series, pp. 278-321, Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais, Porto Alegre, Brasil, October 2008
Maciel, C.
and Roque, L. and Garcia, A. , "Struturing
e-Deliberative Process with Online Surveys: Methodology and Evaluation",
in Proc. of the 7th International Conference of Electronic Government, pp.
99-106, 7th International Conference of Electronic Government, Torino, IT,
August 2008
Maciel, C.
and Roque, L. and Garcia, A. , "Measuring
the e-Participation in Decision-Making Processes Through Online Surveys",
International Conference on Enterprise Information Systems, Barcelona, Spain,
June 2008
Maciel, C.
and Roque, L. and Garcia, A. , "Democratic
Citizenship Community: an e-Democratic application", ESF-LiU
Electronic Democracy: Achievements and Challenges, Vadstena, Sweden, November
2007
Tavares, J. and Roque, L. , "Games 2.0: Participatory Game Creation", in Proc. of the VI Simposium Brasileiro de Jogos para Computador e Entretenimento Digital, SBGames2007, Porto Alegre, Brasil, November 2007
Alves, T.
and Roque, L. , "Because Players
Pay: The Business Model Influence on MMOG Design", in Proc. of the
DIGRA2007 - Situated Play, DiGRA2007 - Digital Games Research Association,
Tokyo, September 2007
[JOURNAL]Silva,
C. and Roque, L. and Almeida, A. , "MAPP-A
web-based decision support system for the mould industry", Decision
Support Systems, Vol. 42, # 2, pp. 999-1014, Elsevier, November 2006
[BOOK
CHAPTER] Roque, L. and Figueiredo, A. D. , "Context Engineering for Learning: A Sociotechnical Approach",
in Managing Learning in Virtual settings: The Role of Context, Information
Science Publishing (Idea Group), ISBN 1-59140-488-6, 1-59140-489-4,
1-59140-490-8, October 2005
Alves, T.
and Roque, L. , "Using Value Nets to
Map Emerging Business Models in Massively Multiplayer Online Games",
in Proc. of the Ninth Pacific Asia Conference on Information Systems, PACIS
2005, Bangkok, Thailand, July 2005
Roque, L.,
"A Sociotechnical Conjecture about
the Context and Development of Multiplayer Online Game Experiences",
DiGRA 2005 Conference: Changing Views - Worlds in Play,
Gil, R.
and Tavares, J. and Roque, L., "Architecting
Scalability for Massively Multiplayer Online Gaming Experiences",
DiGRA 2005 Conference: Changing Views - Worlds in Play,
Tavares,
J. and Gil, R. and Roque, L., "Players
as Authors: Conjecturing Online Game Creation Modalities and Infrastructure",
DiGRA 2005 Conference: Changing Views - Worlds in Play,
Roque, L.
, "Creative Grips and Emancipatory
Movements: a Sociotechnical Conjecture about Development Approaches and Online
Game Experiences", Games2004 - Workshop Entretenimento Digital e Jogos
Interactivos,
Roque, L.
and Almeida, A. and Figueiredo, A. D. , "Context engineering: An IS Development Research Agenda", in
Proc. of the ECIS 2004, European Conference on Information Systems, ECIS 2004,
Turku, Finland, June 2004
[THESIS] Roque, L., "Contribuição para uma Engenharia do Contexto", Ph.D thesis, Departamento de Engenharia Informática da Universidade de Coimbra, January 2004
Roque, L.
and Almeida, A. and Figueiredo, A. D. , "Context Engineering: An IS Development Approach", in Proc. of
the Action in Language, Organisations and Information Systems, ALOIS'2003,
Linkoping, Sweden, 2003, pp. 107-122, Action in Language, Organisations and
Information Systems, ALOIS'2003, Linkoping, Sweden, March 2003
Roque, L.
, "Teaching and learning engineering
design through active socio-technical contexting", in Proc. of the
International Conference on Engineering Education, International Conference on
Engineering Education, Manchester, UK, August 2002
Roque, L.
and Almeida, A. , "The Context
Engineering Approach", in Proc. of the 4th International Conference on
Enterprise Information Systems, ICEIS2002, Ciudad Real, Spain, April 2002
Almeida,
A. and Roque, L. , "Some Reflections
on IS development as Operator of Organisational Change - A perspective based on
Activity Theory and Expansive Learning", in Proc. of the 4th
International Conference on Enterprise Information Systems, ICEIS2002, Ciudad
Real, Spain, April 2002
Almeida,
A. and Roque, L. , "Simpler, Better,
Faster, Cheaper, Contextual: requirements analysis for a methodological
approach to Interaction Systems development", in Proc. of the ECIS -
European Conference on Information Systems, Wien, Austria, pp. 17-26., May 2000
Roque, L.
and Almeida, A. , "Towards the
Design of Context", Research Directions in Situated Computing Workshop
at CHI 2000, The Hague, The Netherlands, April 2000
Almeida,
A. and Roque, L. and Figueiredo, A. D., "Cyberspace: The HCI Frontier? A new model in Human-Computer Interaction",
Proceedings of the HCI'95,
Almeida,
A. and Roque, L. and Figueiredo, A. D., "Cyberspace: Beyond Sensorial Immersion", Workshop IFIP TC 5 WG
5.10,
Recent Invited Talks
Plenary
talk, "On the Design of Learning Games", SBGames
2007 - The Brasilian Symposium on Games Research and Development, Porto Alegre,
Brasil, October 2007.
Plenary
talk, Creative Grips and Emancipatory
Movements a Conjecture about the State of the Art in the Games Industry",
Games2004 - Workshop Entretenimento Digital e Jogos Interactivos, Lisboa,
Portugal, July 2004
March 15th,
2010